Two protocols for realtime data — each with the right use case.
WebSockets and SSE both push data from server to client in real time, but they work differently. Understanding the difference helps you choose the right protocol — or know when you need a managed solution like Apinator.
A WebSocket is a persistent, full-duplex TCP connection. Both client and server can send messages at any time. Ideal for chat, games, presence, and collaborative editing.
Server-Sent Events stream data one-way from server to client over HTTP. The browser cannot send data back over the SSE connection. Best for feeds, dashboards, and live scores.
Persistent connections require sticky sessions or a pub/sub layer (like Redis) to fan out messages across nodes. SSE over HTTP/2 can be load-balanced more easily.
Browsers allow only 6 concurrent SSE connections per origin under HTTP/1.1. HTTP/2 removes this limit. WebSockets have no such constraint.
SSE uses standard HTTP cookies and headers for auth. WebSockets require custom auth — Apinator handles this with HMAC-signed channel tokens.
Apinator uses WebSockets for full bidirectional channels, presence, and client events — use cases where SSE falls short.
| Feature | Apinator | SSE |
|---|---|---|
| Direction | Bidirectional | Server → Client only |
| Protocol | WebSocket (TCP) | HTTP long-poll |
| Browser reconnect | Client SDK handles it | Built into browser |
| Binary messages | ||
| Client → Server messages | ||
| Presence / who is online | ||
| HTTP/2 multiplexing | ||
| Load balancer friendly | With sticky sessions | Stateless |
| Good for chat / games | ||
| Good for dashboards / feeds |
The same "server pushes data" use case, implemented with SSE and with Apinator WebSockets.
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